For the curious and the press
KNELL — Press Kit
Everything below may be used freely in coverage of KNELL. Questions, keys, and interview requests: hello@playknell.com — we read everything.
Factsheet
- Game KNELL
- Developer Mainframe Gaming — solo-developed, two-person studio
- Genre Survivors-like / bullet heaven, folk horror
- Platforms Steam (Windows, Linux, macOS on Apple Silicon); Android & iOS to follow
- Release Early Access following Steam Next Fest, October 2026
- Price $3.99 — complete game, no ads, no microtransactions; price will not change at 1.0
- Engine None — a bespoke C++ engine, built from the metal up
- Press contact hello@playknell.com
- Site / Discord / X playknell.com · discord · @playknell
In one line
You are the last bellkeeper of a plague-dead parish, ringing the night office while the dead answer — a grim folk-horror survivors-like where the bell keeps the time and the time keeps getting worse.
Description
Each night you ring the passing bell for the dead, as the office demands — but the bell has begun calling something back. Survive from the first toll to matins: twenty minutes of dark, eight violent rites drawn from grave-craft and sexton's tools, a night that changes as worse things answer, and two Tolling Ones — things the bell named directly. Fall, and the ash you swept buys the parish back a little at a time. Survive, and you may press on into an endless dark that ends every run eventually — how far is up to you.
Every word in KNELL is a real one: the rites, the offices, and the bell-lore are drawn from plague-era church practice — vivos voco, mortuos plango, fulgura frango. The parish keeps a lexicon.
Feature points
- The bell keeps time: every minute tolls a worse congregation; elites, surge floods, and two Tolling Ones on a fixed liturgy.
- Eight rites, each evolving with its paired relic into something the parish never sanctioned.
- The Wick, the ash, the Reliquary: run-based play with a permanent restoration meta between nights.
- Endless mode past dawn, where the bell falls silent and the dark compounds without mercy.
- Full controller support everywhere; native Linux build; no engine, no ads, no dark patterns.
- An audio identity of drone and bell — no soundtrack, on purpose. The toll is the score.
About the developer
Mainframe Gaming is a studio of two: one who backs, one who builds. The building half is a freelance mobile developer of more than a decade who wanted a survivors-like with the lights off, and built one from the metal up — no game engine, a bespoke C++ engine written for this game alone, one codebase from Steam to phones. Every line of KNELL comes from one keyboard. It is the studio's first game.
Art & logos
Screenshots and trailer land here with the store page. Right-click to save; all assets may be used in coverage.




The boring but important part
KNELL™ is a trademark of Mainframe Gaming LLC. Monetization disclosure: paid up front on Steam; free with a single $3.99 unlock on mobile; no ads, no currency, nothing consumable. Streaming and video coverage, monetized or not, is welcome and needs no permission. Privacy.